Thanks for playing! Sadly had no time for a boss fight at the end, hope to continue working on it though!
Nope not marching squares - we used a second camera to render the blood to a render texture, and then another camera and render texture for a line renderer following the player. Then just used a simple shader to subtract the line renderer from the blood.
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pretty interresting,
I thought that would have a boss fight in the end.
the blood puddles are marching squares?
Thanks for playing! Sadly had no time for a boss fight at the end, hope to continue working on it though!
Nope not marching squares - we used a second camera to render the blood to a render texture, and then another camera and render texture for a line renderer following the player. Then just used a simple shader to subtract the line renderer from the blood.